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Renewal 2026 Event Notes

Renewal 2026

Explore a refreshed battle experience in a limited-time event!

  • Adjusted multiple passive effects that reduced player agency to now encourage more active battles

  • Several hard-to-avoid effects have been made easier to strategically counter

  • Reduced the randomness of various effects while increasing their reliability in battle

  • Improved a multitude of effects to be more useful in battle

  • Various effects that were too general in functionality now have a more focused role

  • Many effects now function more consistently

  • Adjusted PvP rules for improved general balancing of attackers vs defenders


  • Adjusted multiple passive effects that reduced player agency to now encourage more active battles

    • Vengeful Haunting

      • Ghost form direct damage reduced

      • Ghost form now only dispels 1 buff from the target, instead of all

    • Ghosts of Yang Jiang family bonus

      • Mana gained after Ghost form expires reduced

    • Thief’s Opportunity

      • Now activates on ally Special Skill cast, instead of automatically each turn

    • Cheat Death

      • Added a cap to how much damage the passive can reflect at maximum

    • Nine Lives

      • Can now be prevented with status ailments and Passive Skills

    • Astral Demon family bonus

      • The cleanse part of the family bonus can now activate only once per turn, instead of any amount of times

    • Seedling Summoner

      • Reduced the HP of Seedling and Sapling Fiends

    • Empowered Resist Skills

      • No longer boost health on each resist

    • Fighter Class Talent

      • Chance for further revives now reduces on each activation

  • Several hard-to-avoid effects have been made easier to strategically counter

    • Ghost forms

      • All Ghost forms are now Stubborn instead of undispellable

    • Ambush

      • No longer removes ailments when applied

    • Insanity

      • More sources of healing now also slightly reduce Insanity

      • Added a new Passive Skill for Forsaken and The Institute families which reduces Insanity slightly each turn

        • This replaces the Marked By the Old Ones and Branded By the Old Ones Passive Skills

        • Special Skill effects have also been adjusted for balance

    • Nine Lives

      • Can now be prevented with status ailments and Passive Skills

    • Growth/Wither

      • Critical hits from Special Skills now reduce Growth by 50%

      • Dispelling/cleansing now reduces Growth/Wither by 50%

      • Slightly increased amount of Growth and Wither applied by certain heroes for balance

    • Stacks

      • Each Critical hit from a Special Skill now removes 1 positive Stack

      • Dispelling/cleansing now removes 1 positive/negative Stack

      • Buffed certain Heroes’ Stack effects slightly for balance

    • Mega Minions and Mega Fiends

      • Mega Fiends/Mega Minions are now damaged when blocking Minions/Fiends from being summoned

    • Evolving Fiends

      • Evolving fiends are no longer delayed by healing, but require more turns to evolve

      • The evolution of Fiends will now be blocked if there are any Minions on the same hero

    • Cheat Death

      • Now only prevents and reflects damage from normal attacks and Special Skills

      • Can not activate if the Hero is the only member of their team in battle

  • Reduced the randomness of various effects while increasing their reliability in battle

    • Thief’s Opportunity

      • Now Ransacks the enemy with most buffs, instead of a random enemy

    • Cheat Death

      • Now reflects damage back to the attacker instead of to a random enemy

    • One for All!

      • Activation is no longer chance-based

      • Now activates only from Cover damage, and no longer from Special Skill hits

    • Ailment/buff immunity status effects

      • Added a variant of the effect with an activation-based duration instead of a turn-based one, guaranteeing that at least some effects get blocked

        • Affects certain Heroes and the Ailment Immunity Aether Power

  • Improved a multitude of effects to be more useful in battle

    • Wild effects

      • Now have a chance to deal triple instead of double damage

    • Status effects increasing Special Skill damage

      • Increased the power of various buffs increasing Special Skill damage

        • This includes the Special Boost Aether Power

    • Status effects increasing defense against Special Skill damage

      • Increased the power of various buffs increasing defense against Special Skill damage

        • This includes the Special Armor Aether Power

  • Various effects that were too general in functionality now have a more focused role

    • Valiant Vegetable family: Blossom Mega Fiend

      • Stats adjusted to be more focused on absorbing healing

        • Attack reduced

        • HP increased

    • Ambush

      • No longer removes ailments when applied

    • One for All!

      • Now activates only from Cover damage, and no longer from Special Skill hits

    • Resist Negative Mana Effects

      • Replaced with the Resist Mana Reduction Passive Skill on heroes that had it

  • Many effects now function more consistently

    • Insanity

      • More sources of healing now also slightly reduce Insanity

    • Critical hits

      • Now reduce max health in all game modes, not just PvP

      • Critical hits dealt by defense teams and enemies now behave the same way as they do for attack teams

    • Astral Demon family bonus

      • Matched the functionality of the family bonus with that of the Beowulf family bonus: now cleanses a random ailment, instead of the most recent one received

  • Adjusted PvP rules for improved general balancing of attackers vs defenders

    • Base Critical chance lowered

    • Generally increased the survivability of defense teams