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Renewal 2026 Event Notes

Renewal 2026

Explore a refreshed battle experience in a limited-time event!

  • Adjusted multiple passive effects that reduced player agency to now encourage more active battles

  • Several hard-to-avoid effects have been made easier to strategically counter

  • Reduced the randomness of various effects while increasing their reliability in battle

  • Improved a multitude of effects to be more useful in battle

  • Various effects that were too general in functionality now have a more focused role

  • Many effects now function more consistently

  • Adjusted PvP rules for improved general balancing of attackers vs defenders


Adjusted multiple passive effects that reduced player agency to now encourage more active battles

  • Vengeful Haunting

    • Ghost form direct damage reduced

    • Ghost form now only dispels 1 buff from the target, instead of all

  • Ghosts of Yang Jiang family bonus

    • Mana gained after Ghost form expires reduced

  • Thief’s Opportunity

    • Now activates on ally Special Skill cast, instead of automatically each turn

  • Cheat Death

    • Added a cap to how much damage the passive can reflect at maximum

  • Nine Lives

    • Can now be prevented with status ailments and Passive Skills

  • Astral Demon family bonus

    • The cleanse part of the family bonus can now activate only once per turn, instead of any amount of times

  • Seedling Summoner

    • Reduced the HP of Seedling and Sapling Fiends

  • Empowered Resist Skills

    • No longer boost health on each resist

  • Fighter Class Talent

    • Chance for further revives now reduces on each activation

Several hard-to-avoid effects have been made easier to strategically counter

  • Ghost forms

    • All Ghost forms are now Stubborn instead of undispellable

  • Ambush

    • No longer removes ailments when applied

  • Insanity

    • More sources of healing now also slightly reduce Insanity

    • Added a new Passive Skill for Forsaken and The Institute families which reduces Insanity slightly each turn

      • This replaces the Marked By the Old Ones and Branded By the Old Ones Passive Skills

      • Special Skill effects have also been adjusted for balance

  • Nine Lives

    • Can now be prevented with status ailments and Passive Skills

  • Growth/Wither

    • Critical hits from Special Skills now reduce Growth by 50%

    • Dispelling/cleansing now reduces Growth/Wither by 50%

    • Slightly increased amount of Growth and Wither applied by certain heroes for balance

  • Stacks

    • Each Critical hit from a Special Skill now removes 1 positive Stack

    • Dispelling/cleansing now removes 1 positive/negative Stack

    • Buffed certain Heroes’ Stack effects slightly for balance

  • Mega Minions and Mega Fiends

    • Mega Fiends/Mega Minions are now damaged when blocking Minions/Fiends from being summoned

  • Evolving Fiends

    • Evolving fiends are no longer delayed by healing, but require more turns to evolve

    • The evolution of Fiends will now be blocked if there are any Minions on the same hero

  • Cheat Death

    • Now only prevents and reflects damage from normal attacks and Special Skills

    • Can not activate if the Hero is the only member of their team in battle

Reduced the randomness of various effects while increasing their reliability in battle

  • Thief’s Opportunity

    • Now Ransacks the enemy with most buffs, instead of a random enemy

  • Cheat Death

    • Now reflects damage back to the attacker instead of to a random enemy

  • One for All!

    • Activation is no longer chance-based

    • Now activates only from Cover damage, and no longer from Special Skill hits

  • Ailment/buff immunity status effects

    • Added a variant of the effect with an activation-based duration instead of a turn-based one, guaranteeing that at least some effects get blocked

      • Affects certain Heroes and the Ailment Immunity Aether Power

Improved a multitude of effects to be more useful in battle

  • Wild effects

    • Now have a chance to deal triple instead of double damage

  • Status effects increasing Special Skill damage

    • Increased the power of various buffs increasing Special Skill damage

      • This includes the Special Boost Aether Power

  • Status effects increasing defense against Special Skill damage

    • Increased the power of various buffs increasing defense against Special Skill damage

      • This includes the Special Armor Aether Power

Various effects that were too general in functionality now have a more focused role

  • Valiant Vegetable family: Blossom Mega Fiend

    • Stats adjusted to be more focused on absorbing healing

      • Attack reduced

      • HP increased

  • Ambush

    • No longer removes ailments when applied

  • One for All!

    • Now activates only from Cover damage, and no longer from Special Skill hits

  • Resist Negative Mana Effects

    • Replaced with the Resist Mana Reduction Passive Skill on heroes that had it

Many effects now function more consistently

  • Insanity

    • More sources of healing now also slightly reduce Insanity

  • Critical hits

    • Now reduce max health in all game modes, not just PvP

    • Critical hits dealt by defense teams and enemies now behave the same way as they do for attack teams

  • Astral Demon family bonus

    • Matched the functionality of the family bonus with that of the Beowulf family bonus: now cleanses a random ailment, instead of the most recent one received

  • Adjusted PvP rules for improved general balancing of attackers vs defenders

    • Base Critical chance lowered

    • Generally increased the survivability of defense teams