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Version 86 Release Notes & Status

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Version 86 Update

Release Notes

[NEW & UPDATED CONTENT]

The Windfall Temple is unsealed

In the first Temple Event, complete 3 battles to clear a chamber and advance. Play the battles in any order but, be warned, they get progressively harder so choose your order wisely!

Solstice Summon powers up!

Our biggest Summon of the Summer returns, and this time it has some extra pep in its step! Summon from a pool of Heroes released in the last 2 years – every draw includes free ascension levels. This Summon includes a pair of Legendary Heroes from a mesmerizing new Family!

Beach Party gets a glow-up

Our Summer event gets the updated Seasonal event format. 2 Summons, replayable stages with rare enemies, a Raid Brawl, Costumes, and an all-new Hero Family!

War of Three Kingdoms: casualties of previous wars rise as Ghosts!

Step onto the battlefield and you may encounter Ghosts of fallen warriors longing for combat. Perhaps you can recruit them to your warband to gain a spooky advantage.

New First Strike Tournament rule, exclusive to Dragonspire!

Dragons hit harder when they’re fully rested! In a First Strike Tournament, defense teams receive a flat boost to their stats. On attack teams, each Dragon being used for the first time that day receives a sizable stat boost. Do you stack your first team of the day, or spread your heavy hitters?

More frequent Outfitter and Coach events

The wandering merchants have enjoyed such warm welcomes at the Stronghold that they can’t stay away! Visiting Outfitter and Hero Coach are breaking out of the rotation they shared with Soul Exchange – Outfitter and Coach will be showing up more frequently than before.

[IMPROVEMENTS & FIXES]

Improvements

  • Replaced the icon for Xiang Chong's status effect with one that better communicates the effect

  • Updated animations for both variants of Guard Rally, removing Growth and removing Wither

  • When training a 1* Hero, auto-select will now only use other 1* Heroes

  • Shadow summon improvement: Bonus draws will now reward Epic and Rare Heroes when the draw does not return a Legendary Hero

Fixes

  • Fixed an issue where incorrect team number(s) displayed on Heroes in the Roster view when some team slots were not populated

  • In Training camp, Dragon Training, Dragon Crafting, Hero Academy, and Hunter’s Lodge, using a resource refill will now update the notification icon on the + button with the correct number of trainings/craftings that could be added to the queue

  • Minor text fixes to Yamada Jingasa’s and Mikanagi Miran’s Special Skills

  • Fixed item source repeated twice in tooltip of some summon tokens

  • Fixed an issue where Heroes who steal healing receive zero stolen health when they are paralyzed

  • Fixed an issue where battle loot progress bars were not animated

  • Fixed an issue where a Hero affected by Sleep and Moth Dust had both effects removed and ended up asleep without a sleep icon

  • Fixed an issue with Alliance gift offers where a player could receive more than the intended maximum number of items

  • Fixed a visual issue related to the Eldritch Pact passive skill. If a battle ended with a Hero in Eldritch Host form, the Hero in that same team position in the next battle would have the faded filter applied to their portrait.

  • When a Hero in Ghost/Hidden form is targeted by a Special Skill based on remaining HP, there is now visual feedback that they were hit, even if they take no damage

  • Insanity and Taunt/Greed: when a Hero’s Special Skill is reversed onto their own team by Insanity, the targeting is not affected by an ally’s Taunt or Greed status effect

  • Fixed an issue where the game would sometimes freeze when claiming many Paths of Adventure milestone rewards at once