Renewal 2026 Event Notes
Renewal 2026
Explore a refreshed battle experience in a limited-time event!
Adjusted multiple passive effects that reduced player agency to now encourage more active battles
Several hard-to-avoid effects have been made easier to strategically counter
Reduced the randomness of various effects while increasing their reliability in battle
Improved a multitude of effects to be more useful in battle
Various effects that were too general in functionality now have a more focused role
Many effects now function more consistently
Adjusted PvP rules for improved general balancing of attackers vs defenders
Adjusted multiple passive effects that reduced player agency to now encourage more active battles
Vengeful Haunting
Ghost form direct damage reduced
Ghost form now only dispels 1 buff from the target, instead of all
Ghosts of Yang Jiang family bonus
Mana gained after Ghost form expires reduced
Thief’s Opportunity
Now activates on ally Special Skill cast, instead of automatically each turn
Cheat Death
Added a cap to how much damage the passive can reflect at maximum
Nine Lives
Can now be prevented with status ailments and Passive Skills
Astral Demon family bonus
The cleanse part of the family bonus can now activate only once per turn, instead of any amount of times
Seedling Summoner
Reduced the HP of Seedling and Sapling Fiends
Empowered Resist Skills
No longer boost health on each resist
Fighter Class Talent
Chance for further revives now reduces on each activation
Several hard-to-avoid effects have been made easier to strategically counter
Ghost forms
All Ghost forms are now Stubborn instead of undispellable
Ambush
No longer removes ailments when applied
Insanity
More sources of healing now also slightly reduce Insanity
Added a new Passive Skill for Forsaken and The Institute families which reduces Insanity slightly each turn
This replaces the Marked By the Old Ones and Branded By the Old Ones Passive Skills
Special Skill effects have also been adjusted for balance
Nine Lives
Can now be prevented with status ailments and Passive Skills
Growth/Wither
Critical hits from Special Skills now reduce Growth by 50%
Dispelling/cleansing now reduces Growth/Wither by 50%
Slightly increased amount of Growth and Wither applied by certain heroes for balance
Stacks
Each Critical hit from a Special Skill now removes 1 positive Stack
Dispelling/cleansing now removes 1 positive/negative Stack
Buffed certain Heroes’ Stack effects slightly for balance
Mega Minions and Mega Fiends
Mega Fiends/Mega Minions are now damaged when blocking Minions/Fiends from being summoned
Evolving Fiends
Evolving fiends are no longer delayed by healing, but require more turns to evolve
The evolution of Fiends will now be blocked if there are any Minions on the same hero
Cheat Death
Now only prevents and reflects damage from normal attacks and Special Skills
Can not activate if the Hero is the only member of their team in battle
Reduced the randomness of various effects while increasing their reliability in battle
Thief’s Opportunity
Now Ransacks the enemy with most buffs, instead of a random enemy
Cheat Death
Now reflects damage back to the attacker instead of to a random enemy
One for All!
Activation is no longer chance-based
Now activates only from Cover damage, and no longer from Special Skill hits
Ailment/buff immunity status effects
Added a variant of the effect with an activation-based duration instead of a turn-based one, guaranteeing that at least some effects get blocked
Affects certain Heroes and the Ailment Immunity Aether Power
Improved a multitude of effects to be more useful in battle
Wild effects
Now have a chance to deal triple instead of double damage
Status effects increasing Special Skill damage
Increased the power of various buffs increasing Special Skill damage
This includes the Special Boost Aether Power
Status effects increasing defense against Special Skill damage
Increased the power of various buffs increasing defense against Special Skill damage
This includes the Special Armor Aether Power
Various effects that were too general in functionality now have a more focused role
Valiant Vegetable family: Blossom Mega Fiend
Stats adjusted to be more focused on absorbing healing
Attack reduced
HP increased
Ambush
No longer removes ailments when applied
One for All!
Now activates only from Cover damage, and no longer from Special Skill hits
Resist Negative Mana Effects
Replaced with the Resist Mana Reduction Passive Skill on heroes that had it
Many effects now function more consistently
Insanity
More sources of healing now also slightly reduce Insanity
Critical hits
Now reduce max health in all game modes, not just PvP
Critical hits dealt by defense teams and enemies now behave the same way as they do for attack teams
Astral Demon family bonus
Matched the functionality of the family bonus with that of the Beowulf family bonus: now cleanses a random ailment, instead of the most recent one received
Adjusted PvP rules for improved general balancing of attackers vs defenders
Base Critical chance lowered
Generally increased the survivability of defense teams
