Version 79 Release Notes & Status
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Status
Aug 25, 2025 12:10 UTC: Android rollout started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
It’s time for Harvest Festival!
The Harvest Summon offers more rewards than ever, and includes a brand new Hero Family.
Harvest Summon update
Guaranteed Harvest Bonus Draw
Chance for up to +9, but +1 is now guaranteed
Harvest Summon Chest
Only heroes released within 730 days from the start of the summon are included
Minor UI/UX changes
New Valiant Vegetable Family
Shadows of the Deep
2 new Families enter the Shadow Summon. Members of the Institute risk insanity to harness Eldritch secrets and power for good, while the Forsaken are the most devoted acolytes of the Old Ones, transformed by dark energies.
Dragon Cave quest in Stronghold
Your Hero team can explore a newly discovered cave filled with Dragons and riches, but they’d better bring along some Assist Dragons if they want to survive!
New Dragon Cave quest in the Stronghold
Special Rule: Assist Dragon Mastery
Each Assist Dragon can only be used once
Attacking Assist Dragons receive bonuses to damage, healing, and Spirit Bonus
Attacking Assist Dragons gain mana when shields of the respective element are matched
Emblem Mimics
New Legendary Mimic heroes will be released via Secret Summon. Each Emblem Mimic can add emblems of 2 Hero classes to battle loot.
Easier resource bundle usage
Tap on any resource bar (Food, Iron, Recruits, World Energy, etc.) to open a menu to quickly refill using bundles from your inventory.
Permanent Summon updates
Our old reliables, the Epic Hero Summon and Elemental Summon are catching up to 2025 with featured heroes and more.
Epic Hero Summon update
Added a daily featured Legendary Hero
The Legendary Featured Heroes will be drawn from a selection that does not include the Classic Family.
Elemental summon update
Added a featured Legendary Hero
The featured Hero changes with the Summon element
Each summon includes an extra draw for Trainer Heroes or Tomes of Experience
The element rotation will now match for all players
Treasure Quest
The last bonus challenge levels have been updated, and new avatar pin rewards have been added.
Assist Dragon visual improvements
Making Assist Dragons more visible in battles with a clearer indication when the Assist Skill is ready to activate.
Assist Dragon
Icon grows larger and pulses when Assist Skill mana is full when attacking
Mana bar size has been increased
Icon size increased on enemy side when enemy assist skill is activated
Leveling improvements
Added new XP bonuses when leveling Heroes/Dragons and updated the auto-level function.
XP bonuses
Added an XP bonus when sacrificing a duplicate Hero/Dragon
Added an info tooltip to show a breakdown of different XP bonuses
Auto-level
Even better at finding the optimal combination of sacrifices
Stops selecting more sacrifices when the chance to increase the special skill reaches 100%
[IMPROVEMENTS & FIXES]
Improvements
Improved text format when commending dragons for rewards.
You can now add Assist Dragons into your War defense team while waiting for wars, not only during Skyfire preparation phase.
Added an additional info box to certain healing effects to communicate how their healing is not affected by fiends and certain status effects.
Heroes and troops assigned to the defense team in Hero League and War of Three Kingdoms can now be sacrificed/converted during the cooldown period after the event has ended.
Improved the push notification reminding about unused Alliance War energy. The notification will now also trigger if a player uses any energy before the refill and then doesn't log back in until there is less than three hours until the War ends.
The +/- buttons in Skip Wait menus can now be held down to add/remove multiple time skips at once instead of pressing individually for each one.
Improved wording for most “resist”-type effects. All functionality remains the same, but it should now be clearer when a passive skill or an effect grants a guaranteed immunity.
Summon Challenge can now award items as well as Heroes.
UI/UX and visual improvements to the Red Lucky Summon and Red Lucky Coin.
Fixes
Fixed an issue where some base buildings would display a countdown indicating active training/crafting when there was currently no active process.
Opponent info in Skyfire War now correctly calculates Team Power.
Fixed an issue where Shadowfangs Bone Toss ability summons a fiend on a dead target if the hero is killed by the initial damage.
Fixed an issue where the Status Effect that prevents casting any new status effects on allies or enemies via special skills could in some cases prevent status effect casting even when the special skill had a cleanse component preceding the status effect cast.
Trainer Heroes no longer have a missing class icon in the troop selection screen.
Fixed family bonus descriptions for Kalevala, Beach, and Mighty Pet families.
Fixed a minor visual issue with spacing between the leaderboard and elimination message on the Hero League results screen.
Fixed an issue where mana stolen by some mana steal effects was converted from a percentage into a fixed amount, which could be disproportionate to the recipient’s mana speed.
Fixed a visual bug where Raid Brawl bonus was showing on heroes in W3K, Raid Tournament, and Alliance Wars.
Fixed an issue where a Status Effect Block would remain active until the end of a Special Skill casting, even if an early part of the Special Skill cleansed the Block.
Fixed the missing pop-up warning about full hero roster when manually playing event/quest stages.
Fixed a minor visual issue causing overlapping text on offers in some languages.